Starting with Pushwoosh iOS SDK version 6.8.0, the structure for handling Live Activities has been updated. If you've updated your SDK and are encountering issues or need to integrate Live Activities, you'll need to adjust your implementation.
The primary change is that Live Activity methods are now accessed through the PushwooshLiveActivities
module.
Here's how to adapt your code:
-
Import the new module: Ensure you import both
PushwooshFramework
and the newPushwooshLiveActivities
module in your relevant Swift file(s):import PushwooshFramework import PushwooshLiveActivities
-
Update Live Activity method calls: Live Activity methods should now be called via the
Pushwoosh.LiveActivities
accessor. The following methods have been updated:static func setup<Attributes: PushwooshLiveActivityAttributes>(_ activityType: Attributes.Type)
static func defaultSetup()
static func defaultStart(_ activityId: String, attributes: [String: Any], content: [String: Any])
Here are examples of how to use these updated methods:
// Example: Setup for a specific Live Activity attribute type // Replace 'YourLiveActivityAttributes.self' with your actual Attributes struct. Pushwoosh.LiveActivities.setup(YourLiveActivityAttributes.self) // Example: Default setup Pushwoosh.LiveActivities.defaultSetup() // Example: Starting a default Live Activity // Replace placeholders with your actual activity ID, attributes, and content. Pushwoosh.LiveActivities.defaultStart( "your_activity_id", attributes: ["attribute_key": "attribute_value"], content: ["content_key": "content_value"] )
-
Consult the Migration Guide: For comprehensive details, further examples, and step-by-step instructions, please refer to the official Pushwoosh iOS SDK Live Activities Migration Guide: Migration Guide for iOS Live Activities
By following these steps and consulting the migration guide, you should be able to successfully use Live Activities with Pushwoosh iOS SDK version 6.8.0 and newer.
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