I am rebuilding my app and are using Unity to do this as I did the first time. When running the app I see that the device get registered but the token I see in my Debug.Log is not the same at the one stored in PushWoosh?! This is very strange. When I send a push to the devicetoken I see in my Debug.Log I get response: DeviceToken UnKnown? But if I use the devicetoken saved from the old game, same device it pushes like it should?!?!?
DeviceToken (stored in my old app): 28e978a2366932619e6fca077d573e6d3d771763a040f2dd3ca0eb8768f1fed4 DeviceToken (stored in new app ): 2faac2634718da60f697de2a721f8971e84acc1188771c20adbfa221df71f6f8
As said before, this is the same device and I am using the excat same script in both apps?
Can someone please tell me what is wrong?
Best regards Jesper
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