Hi. This is my first question here.
I have a weird problem and I can't find anywhere else an answer.
So: I use the unity3d plugin of pushwoosh for ios. Xcode version 6.1/unity 4.5.5 and the latest plugin from github.
I am making a test with an iphone 5s with ios 8.1
Every time the application starts the plugin seems to register correctly with a 200 ok code but constantly tries to reregister as if it falls to an infinite loop.
On ios7 devices however the above does not happen...
The push notifications are working but the memory usage is getting high by the time as if there is a memory leak.
What could be the problem. I followed the guides with care and already have used pushwoosh for android with sucess.
I would really appreciate if someone knows something about this. Thank you.
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