Unity and iOS8



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    Dmitry Dyudeev


    Yes, we have actually tested Unity with iOS8, and it works just fine. Just in case our developers will check whether they have updated the Unity sample.

    Could you please let us know if there are any error messages? It will help us to figure out what might have caused the issue.

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    When I am trying to run my app, which was working perfectly before, it loops endlessly through this. It wont stop and I can't push my device?:

    2014-10-10 17:30:03.773 myapp[1833:717301] Sending request: {"request":{"sounds":[],"timezone":"7200","device_type":1,"os_version":"8.0.2","push_token":"2faac...(MYTOKEN)","application":"D8206-E03AC","language":"da","gateway":"sandbox","hwid":"15A09576-(MY HARDWARE ID)","package":"dk.me.app","device_model":"iPad2,4","jailbroken":0,"app_version":"4.0.0","v":"2.4"}}
    2014-10-10 17:30:03.777 numfeud[1833:717301] To urL https://cp.pushwoosh.com/json/1.3/registerDevice
    2014-10-10 17:30:03.867 numfeud[1833:717301] Response "200 no error": string: {"status_code":200,"status_message":"OK","response":{"iosCategories":[]}}
    2014-10-10 17:30:03.888 numfeud[1833:717301] Registered for push notifications: 2faac...(MYTOKEN)

    When looking at the download for Unity I can see that you have changed one folder has been updated 15 days ago (plugins/iOS) but the other folders is 5, 9 and 10 months ago? Can this be right?

    Hoping for help soon that I can't release update for my app before this is solved :-/

    NB: I have hidden my token, device id and package.

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    Elias T

    I have exactly the same problem as it is described here:


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